final version with fur, clay and a different sss test render.
test render without fur
Final look and clay render of my still life scene. Studying around subdiv modeling, procedural texturing, uv mapping, lighting and rendering... Reference visual attached at the below.
displacement map and uv map updates
further details in zbrush.
basic adjustments in zbrush
finalized the base mesh before sculpting.
subdiv modeling exercise.
little progress for my first male head model.
studying sub div modeling in modo.
studying topology in modo.
close up shot with dop